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Episode 5: Popular Mechanics

Episode 5: Popular Mechanics
The Lazy Goblins

 
 
00:00 / 1:17:17
 
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The 6 remaining Great Designer Search 3 contenders give us their best shot at a new mechanic! Will any of them find their rhythm or be revered at the end of the challenge? Or will blood be spilled after someone gets backstabbed? They can’t all be winners, not even this podcast. (What is equalized audio, anyways?) Jesse and James take you through Challenge #3 as we cross the halfway point!

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15 Comments

  1. Sam Hopkins
    Sam Hopkins May 30, 2018

    For the Backstab cards:

    Skulking Stabbist (Uncommon)
    3U
    Creature — Human Rogue
    2/3
    Backstab 1 (This creature gets +1/+0 as long as you control one or more unblocked attackers.)
    Creatures you control can’t be blocked by creatures that have greater power.

    As Eli mentions, this is the one that’s “wrong” and confusing because it strongly implies that backstab applies before blockers are declared, which is not true.

    But for:

    Card Sharp (Rare)
    1UU
    Creature — Human Rogue
    1/1
    Backstab 2 (This creature gets +2/+0 as long as you control one or more unblocked attackers.)
    Whenever CARDNAME becomes blocked, draw cards equal to its power.

    You will draw 3 cards if Card Sharp is blocked but you have another unblocked attacker, because by the time the trigger resolves the backstab ability will apply.

    • Sam Hopkins
      Sam Hopkins May 30, 2018

      (Admittedly the judges other than Eli had some confusing comments about these cards that revealed they don’t understand the intricacies of the ability.)

      • James Dykes
        James Dykes May 30, 2018

        I think that’s the problem with backstab – if the rest of your designers aren’t clear about what’s happening and when, you’re probably being too smart for your own good. It’s not different enough from Frenzy to be incredibly interesting and the rules overhead for new players vs. Frenzy is pretty hefty.

        – James

  2. Sam Hopkins
    Sam Hopkins May 30, 2018

    In the course of all the cards, Jay never made it clear whether blood spilling occurs when a player loses three life in one “packet” of damage, or whether it occurs when a player has lost three or more life overall in a turn.

    • Christopher
      Christopher May 30, 2018

      It’s the former, or something closer to the former, but I only know that because of reading the Goblin Artisan website.

  3. Christopher
    Christopher May 30, 2018

    Three and a half days is accurate, yes, and not settling on a good mechanic early on really DOES screw you over. It was evident pretty early on in playtesting that Bloodied had issues… but when playtesting doesn’t start until 2 PM on Saturday, and you only have your playtesters for about 7 hours, you’re options are either give up or try to make the best of a bad mechanic. Thankfully, “make the best of a bad mechanic” was sufficient this round.

    For some perspective, The Lazy Goblins have about as much time to make two episodes as the contestants had to complete two challenges.

    • James Dykes
      James Dykes May 30, 2018

      IT’S NOT A LOT OF TIME. The time constraints for this run of GDS are kind of absurd.

      – James

      • Christopher
        Christopher May 31, 2018

        Wait until you see Challenge #5. o_o

    • Jim Harbor
      Jim Harbor May 31, 2018

      I’m surprised with that crunch you didnt bite the bullet and make it key off any player. Seems the most time efficient patch.

      • Christopher
        Christopher May 31, 2018

        Playtesters weren’t allowed to make (or suggest) design changes. I can, however, tell you that Jeremy was already worried that the judges would say it was too similar to bloodthirst. Turns out that would not have been an issue, but hindsight and all that.

        Personally I think the better “fix” would be to let it trigger on damage that happened to you since your last turn. I don’t know if that’s common-friendly, though, and Wizards seems to generally avoid cross-turn effects and triggers. (The main exception that comes to mind is freezing effects.)

  4. Jim Harbor
    Jim Harbor May 31, 2018

    The power gap between the two modes of the revered cards was too wide.

    The base form was often crap meaning you would almost always rever it and feel pretty bad if you didnt. You would have to warp the format to make the choice meaningful.

    If you look at all the various kicker variants in mtg it is seldom the base card is still playable.

    Also blue being so crazy evasive means stuff like Raid and backstab works quite well in it.

  5. Sam Hopkins
    Sam Hopkins June 4, 2018

    What’s the ETA for next episode?

    • James Dykes
      James Dykes June 5, 2018

      Recording tomorrow. I know it’s super late, but work has destroyed me this week. 🙁

      • Sam Hopkins
        Sam Hopkins June 6, 2018

        Not your guys’ fault at all that they ran with this ridiculous schedule!

      • Thisisn't Myname
        Thisisn't Myname July 2, 2018

        Is anything still being recorded?

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